TMNT: Empire City VR Hands-On Preview | First Impressions, Combat, & Co-Op Up Close (2026)

Get ready to shell-ebrate, because Teenage Mutant Ninja Turtles: Empire City is about to flip the script on VR gaming—and it’s shaping up to be a radical ride. Coming to Quest, Pico, and SteamVR headsets next year, this game marks the Turtles' first-ever VR adventure, and let me tell you, it’s a nostalgia-packed punch of ’90s side-scroller vibes mixed with modern co-op chaos. But here’s where it gets controversial: can a VR beat’em up truly capture the essence of the Turtles while offering something fresh? Let’s dive in.

Cortopia Studios recently gave us a 15-minute demo on the Quest, and it’s clear this isn’t just another cash grab. You’ll step into the shells of Leonardo, Raphael, Donatello, and Michelangelo, each wielding their iconic weapons—katana, sai, bo staff, and nunchaku. But this isn’t just about mindless combat; it’s a blend of action, exploration, and even casual puzzle-solving. Think scavenging for craftable items to upgrade your Turtles in their sewer hideout—a mechanic that adds surprising depth. And this is the part most people miss: it’s not just about beating up Foot Clan goons; it’s about immersing yourself in a living, breathing NYC-inspired world, complete with tunnels to Chinatown, the Lower East Side, and a mysterious ‘Port.’

The demo does a stellar job of showcasing the game’s ’90s roots, letting you jump, kick, dash, and ping around with high-speed precision. But here’s the kicker: while the combat system includes blocking, parrying, and striking, it feels a tad unpolished. You could play it by the book, strategically timing your moves, or you could go full chaos mode like I did—slicing and dicing until the bad guys drop. Is this a tactical masterpiece or a button-masher’s dream? That’s the million-dollar question. Higher-level enemies with unblockable moves might force players to rethink their approach, but for now, it’s a mixed bag.

Visually, the game is a cel-shaded masterpiece, straight out of the comic pages. The voice acting? Spot-on ’90s nostalgia, no reboots allowed. But with only 15 minutes of gameplay, it’s hard to say if this is the Turtles VR experience we’ve all been dreaming of. I’m craving more story, more multiplayer mayhem, and a deeper dive into its potential. Is this the Turtles game we deserve, or just a shell of what it could be?

One thing’s for sure: the Turtles aesthetic is nailed. From the art style to the voiceovers, it’s a love letter to fans. While the release date is still under wraps, you can wishlist it now on the Horizon Store (https://www.meta.com/en-gb/experiences/teenage-mutant-ninja-turtles-empire-city/6635073589916590/), Pico Store (https://store-global.picoxr.com/gb/detail/1/7579206797181911045), or Steam (https://store.steampowered.com/app/3713650/TeenageMutantNinjaTurtlesEmpire_City/). So, what do you think? Is this the VR Turtles game you’ve been waiting for, or are you holding out for more? Let’s debate in the comments!

TMNT: Empire City VR Hands-On Preview | First Impressions, Combat, & Co-Op Up Close (2026)

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